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%0 Conference Proceedings
%4 sid.inpe.br/banon/2002/12.02.10.13
%2 sid.inpe.br/banon/2002/12.02.10.13.10
%@doi 10.1109/SIBGRAPI.2001.963050
%T Dynamic algorithm binding for interactive walkthroughs
%D 2001
%A Pires, Pedro,
%A Pereira, João,
%E Borges, Leandro Díbio,
%E Wu, Shin-Ting,
%B Brazilian Symposium on Computer Graphics and Image Processing, 14 (SIBGRAPI)
%C Florianópolis, SC, Brazil
%8 15-18 Oct. 2001
%I IEEE Computer Society
%J Los Alamitos
%P 154-161
%S Proceedings
%1 SBC - Brazilian Computer Society
%K Time rendering, scene management, visibility > culling, levels-of-detail, image-based acceleration techniques.
%X This paper presents a novel approach to the real-time rendering of complex scenes problem. Up to the present date, a huge number of acceleration techniques have been proposed, although most are geared towards a specific kind of scene. Instead of using a single, or a fixed set of rendering acceleration techniques, we propose the use of several, and to select the best one based on the current viewpoint. Thus, dynamically adapting the rendering process to the contents of the scene, it is possible to take advantage of all these techniques when they are better suited, rendering scenes that would otherwise be too complex to display at interactive frame rates. We describe a framework capable of achieving this purpose, consisting on a pre-processor and an interactive rendering engine. The framework is geared towards interactive applications were a vomplex and large scene has to be rendered frame rates. Finally, results taken from our test implementation are given.
%@language en
%3 154-161.pdf
%O The conference was held in Florianópolis, SC, Brazil, from October 15 to 18.


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